Seeding Lightnight Harvest Darkday
SPECIFIC ESTABLISHMENTS
::Galdon::
Burnt Bridge Tavern - A middle clas tavern and inn, located in the Sunsquare district.
Whale in a Chair Inn - A middle class inn and tavern located in the Trade district.
Thatchstreet Pub - An extremely small, lowest class bar. Found in the slums.
Anvil Tower - Middle class armor shop in the Trade district.
PEOPLE
Eladrin : (Friendly) One of the leaders of the ACG. Handles membership status.
Jeffory : (Friendly) A member of the galdon town guard whom met Thomar at the gates,
and who carried the unconcious Crahz back to guild HQ.
Malklept : (Indifferent) A mage who resides in Galdon, reknown as a master
of illusions.
Moyalvo : (Hostile) A thug who once posed as a guard in Galdon. The law has a bounty
on his head, but he has a bounty on yours.
Rickob : (Hostile) X-Father of Haven, a church of no specific deity in Galdon. Revealed
to be in some type of cult.
Ryvid : (Indifferent) Researcher at Site 4A2 in Datam.
Timothy Talltales : (Friendly) An unpopular galdalander bard who gets by on
the wealth he took when he left his noble family.
Urtenek Maurok : (Friendly) Representative of the OAM to the ACG.
GROUPS
Adventurer Chartering Guild (ACG)
HQ Locations : Galdon, Sunsquare District
Guild Function : Rounds up lone adventurer's and sets them to work, provides easier
hiring for employers and easier get hired for adventurers. Taking taxes from both sides to make profit. Unfortunately ACG
is responsible for their Companys, which is why all groups no matter their greatness will be forced to start at the bottom
handling low risk open jobs, before dealing with specific hirings.
Members : Eladrin
Companies : Brothers of Justice
Order of Ancient Mysteries (OAM)
HQ Locations : Galdon, Intellectual Quarter
Guild Function : OAM is in charge of uncovering lost history especially that of
the nearly forgotten Chaos Era. Iel has gave them official authority and complete control over all historical sites.
Members : Urtenek Mauroch, Ryvid
Mage Guild
HQ Locations : Galdon, Intellectual Quarter
Guild Function : This guild is a gathering of arcanists, where wizards are encouraged
to design spells, exchange spells, even the official location for spell duels. The idea of the Mage Guild is for powerful
wizards to take on apprentices to do what the powerful consider a waste of their skills, in exchange for lessons.
High Council : This elite group consists of the Guild's top 13 acanists. They rule
the guild, and, with the king as a figure head, the city.
Members : Avizo
ORIGIN NPC'S
Fedik Whisperfield: Crahz's father, a halfling hailing from the north with barbaric
mannerisms.
Rosna Whisperfield: Crahz's mother.
Denaya: Rosna's sister.
Preekin Whisperfield: Fedik's brother, runs his own exotic goods caravan.
Mayler: Crahz's half-brother.
Tork: Captain Tork Red Boots.
Fadden Roondar: Garrick's father, a cloak maker.
Labagen Roondar: Garrick's mother.
Layla Roondar: Garrick's sister.
Frin: Son of Garbendel and Tezla, Garrick's cousin Frin was raised with him.
Mr. Gibbons: Familiar viper
Garbendel: Labagen's brother
Tezla: Garbendel's wife.
Falsh: Fadden's brother, wanted for 62 murders.
Harshen Roondar: Fadden's father, Garrick's mentor in sorcery. Accidentally killed
his wife Delly in a power-hungry experiment.
KINGDOM OF ATHAROSE
Location:
Geography:
Capital:
Currency: CP=Bit, SP=Silverpence, GP=Slice, PP=Hand
The hand is a pentagon.
PAERFOUST
Location:
Geography:
Capital:
Currency: Uses all other currencies
DAI'XDEL EMPIRE
Location:
Geography:
Capital:
Currency: CP=Borin, SP=Kodek, GP=Vaught, PP=Eldit
The vaught is made of blacksilver.
Blokken's Bank: A gnomish town located south of the forest in Dai`Xdel, built on
the banks of the Otter Flow. a town reknown for its entrepeneurs.
KHOREZ
Location:
Geography:
Capital: Mount Hold, a deceased volcano, founded by the travelling
Clan Moonhammer's leader Thorin. During Thorack's rule, they uncovered mithral along with a duergar city. General Eugan Sledgetosser
was forced to retreat. However Thor and Theroen were able to recover the lost halls, at the cost of ruling the bloodiest era.
Cathorand and Gorock Quickpick lead the most economic and expansive reign, establishing trade routes and opening tunnels.
His son Othore along with his brother-general Dathorn lead the most peaceful era. Now Queen Mythora is seated on the throne,
6th Thor, 1st Queen, and General Dulberg Holderhek.
Currency: CP=Pebble, SP=Stone, GP=Boulder, PP=Mountain
All of them of in cubes. Including the Die, which is made of a type of quartz worth an SP in Khorez,
and a GP anywhere else.
BARR'LEHESH
Location:
Geography:
Capital:
Currency: No currency, trades goods.
LENIROLEN
Location:
Geography:
Capital:
Currency: CP=Toad, SP=Raven, GP=Lion, PP=Dragon
Raven are triangular, Lions are square.
TREALARN
Location:
Geography:
Capital:
Currency: CP=Ironpence, SP=Flake, GP=Shard, PP=Berg
Ironpence are large iron coins. While shards are extra small platinum coins.
GALDALAND
Location: West Central Region
Geography: Mainly low elevation, temperate plains and swamp. Some mountain and forest.
Capital: Galdon.
Currency: Penny = CP, Mark = SP, Crown = GP, Throne = PP
Crowns and Thrones are pentagon shaped.
Galdon: Largest city and economic center of Alafael. Also known as the Capital of
Commerce, and the Guild City.. However, much of the wealth is hoarded among few, and a large portion of Galdon's population
is in poverty. The city's original resource was fish, which was over exploited and is now a dying industry.
- High Galdon: Home of the Noble population, best place to locate expensive mundane
items.
- Arcane District: Home of the arcanist population, best place to locate
magic and magic related things. At the center is the Pentagon Arena.
- Sunsquare District: A middle class section of Galdon.
- Trade Quater: The main commerce area, many local tradesmen operate their shops
here, and foreign merchants bring exports to the squares.
- Temple Sector: General location of churches, temples, and various divine organizations.
- Slums: Largest area of Galdon. Home to the poor. Although many thieves reside
in the slums, few operate there. Mainly residential.
Drebbin - Wyrm Informationist
Captain Jenkins
Sinchstrap Bill
Melina Sunpetal
Urtenek Mauroch - Order of Ancient Mysteries
Moyalvo - Corrupt Galdoner Guard, slain by Mayler
Father RIckob - Part of some cult
Timothy Talltales - X-noble, a bard
Jeffory - A friendly town guard
Erroos - The Merchant
Calon - Evil mage killed by Nallin, Barias, and Rozk
Sunheart family
Bitch & Cock - An inn in Brindinford
Challery - Ghost town
Greenwart Gang
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